Edge Up is a resource for ASUS aficionados who want the inside scoop on new products and technologies. There's no frustrating lag, so you get the upper hand in first person shooters, racers, real-time strategy and sports titles. ‘ELMB’ is just strobing. Since enabling ELMB causes a drop in perceived brightness, the VG32V makes up for it with its high 400 cd/m² typical brightness rating. Yes as ULMB would of been 120hz limited on that first gen 240hz. These displays also bear TÜV certification for flicker-free operation and low blue light emission. It’s a 27-inch 1440p 165Hz IPS display. In general, I didn’t have any issues with tearing or ghosting. It is an alternative option to using G-sync (and cannot be used at the same time), offering the user instead an "Ultra Low Motion Blur" mode. Every gamer has their own personal ergonomics and preferences, so all three displays include stands with a wide range of height, tilt, and swivel adjustments. You are at the right place! But it is meaningful for any form of blur reduction technology such as ULMB , ELMB or DyAc since every ms help reduce strobe crosstalk. Bare in mind my current display is the FG2421 Eizo which was 120hz strobed but marketed at 240hz and that is what has spoiled me. Page 1 of 2 1 2 Next > Tazor Member. G-Sync is an amazing evolution in the present Monitor technology and can bring out the best of your NVIDIA graphics card by eliminating major issues such as screen tearing, stuttering, input lag, etc. The Asus TUF Gaming VG27AQ is a hot item at the moment and we believe this is due to a combination of factors. People with sensitivity to flicker can present eye strain, headaches, visual fatigue, and in some extreme cases, might cause epileptic episodes. Related: IPS vs TN vs VA explained: Which is best for gaming? Can anyone explain as to why this is, or if it is just circumstantial? There's also the ASUS Extreme Low Motion Blur (ELMB) Technology to make objects in motion look even sharper, so gameplay is more fluid and responsive. Enabling ULMB causes the monitor to dim a little which is easily corrected by increasing brightness. To add even more choices to a potentially confusing market, AMD and Nvidia have upped the game with new versions of their Adaptive-Sync technologies. But if you are talking about 6.5ms vs 5.5ms then it should be no for normal operation. ASUS ensures the best possible delivery of this technology from 100 Hz, where the installation of the black box of ELMB Sync is done slowly. On the other hand, faster IPS or VA units tend to be quite expensive. A 40 FPS minimum means you can turn up detail levels a little higher in games without losing the benefits of VRR, and the 155Hz upper limit should offer an even better experience with ELMB Sync on, provided the graphics card can feed frames into the monitor at that pace. Compared to the VA model above, this IPS LCD should offer slightly improved response time and viewing angles, and equivalent color reproduction. The VG27AQ actually has one advantage over G-Sync, and that is ELMB which is VRR+ULMB combined. All three models are on display at Computex in the ASUS booth and will be launching soon. Home of the computer component that you see most, your Monitor. FreeSync vs. G-Sync: Which Is Better for HDR? Turbo240 has even less of an impact on these than ULMB. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, Turbo240, ToastyX Strobelight, etc. ULMB is a technique provided alongside NVIDIA's G-sync technology, and linked to the G-sync monitor module. Did you ever personally see anything with less blur? To try to reduce the effect and let gamers enjoy fast, blur-free pictures at affordable prices, ASUS introduced monitors with Extreme Low Motion Blur (ELMB) backlight strobing. For people not familiar with ULMB, see Moition Blur Reduction FAQ. 144hz with gsync is plenty smooth and what little blur exists doesn't bother me in desktop usage or gaming. Those who need the latest connectivity and features can choose an X570 or B550... © ASUSTek Computer Inc. All rights reserved. Motion Blur Reduction for shows (ULMB, LightBoost, DyAc, ELMB, and so forth) are presently necessary on current 120Hz+ gaming screens.
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